Update for Legionnaire content

The legionnaire pack has taken more time than expect to be finished due to some¬†inadequacies found in UMA, but I’m fixing them!

First off, I’m working on ObiCloth integration with UMA to use their nice features.

Secondly, the legionnaire content had some mesh clipping issues that couldn’t be solved through normal means in UMA, so I created an advanced mesh hiding feature. ¬†See this link for more details.

Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *