Here are the files needed:
The legionnaire pack has taken more time than expect to be finished due to some inadequacies found in UMA, but I’m fixing them!
First off, I’m working on ObiCloth integration with UMA to use their nice features.
Secondly, the legionnaire content had some mesh clipping issues that couldn’t be solved through normal means in UMA, so I created an advanced mesh hiding feature. See this link for more details.
We’re creating a new armor set (our first!) for UMA based on a Roman Legionnaire. Here’s a list of some features we’re planning on:
-Dynamic/physics baltea (belt tassels).
-Custom Shoulder Armor rig so it deforms properly.
-Cloth physics on the tunic.
-Custom color for the tunic and sandals.